SS

SignalStorm

Game rules and deck download

SignalStorm

Rules Of The Game

Use this page for player-facing rules. The Markdown version is available for ChatGPT prompts and plain-text sharing.

State

The game tracks four Strategic State meters: Demand, Pipeline, Execution, and Regulatory. Each starts at 50 and is clamped to 0-100. Round 6 is the launch decision.

GO Rule

At Round 6, final status is GO if at least three of the four meters are 60 or higher, no meter is below 40, and no facilitator-defined governance veto is active. Otherwise final status is NO-GO.

Teams

Team Gut forecasts from the public board only. AI Analyst uses bounded public analysis without the secret truth manifest. Ask ChatGPT copies the public board state into ChatGPT and enters the recommendation as its forecast.

Round Forecast Ticket

FieldTypeScore
Expected next-round DemandNumericAbsolute error
Expected next-round PipelineNumericAbsolute error
Expected next-round ExecutionNumericAbsolute error
Expected next-round RegulatoryNumericAbsolute error
P(GO by Round 6)Binary probabilityBrier
Prelaunch spend this roundPayoff allocationPayoff only

Prelaunch Investment

After a team locks P(GO), it may spend from its prelaunch budget. Spending affects payoff only and does not change card draws, hidden causes, meters, dynamic effects, or synergies.

RoundMultiplier if GO
11.61
21.46
31.33
41.21
51.10

Round Flow

  1. The facilitator calls the phase.
  2. Existing signal cards are flipped to cause sides.
  3. New signal cards are dealt, except in Round 6.
  4. The table is photographed or scanned.
  5. The Game Master applies effects and synergies.
  6. Active teams submit forecast tickets and prelaunch spend.
  7. The Game Master closes the bracket to lock forecasts and advance.