Rules Of The Game
Use this page for player-facing rules. The Markdown version is available for ChatGPT prompts and plain-text sharing.
State
The game tracks four Strategic State meters: Demand, Pipeline, Execution, and Regulatory. Each starts at 50 and is clamped to 0-100. Round 6 is the launch decision.
GO Rule
At Round 6, final status is GO if at least three of the four meters are 60 or higher, no meter is below 40, and no facilitator-defined governance veto is active. Otherwise final status is NO-GO.
Teams
Team Gut forecasts from the public board only. AI Analyst uses bounded public analysis without the secret truth manifest. Ask ChatGPT copies the public board state into ChatGPT and enters the recommendation as its forecast.
Round Forecast Ticket
| Field | Type | Score |
|---|---|---|
| Expected next-round Demand | Numeric | Absolute error |
| Expected next-round Pipeline | Numeric | Absolute error |
| Expected next-round Execution | Numeric | Absolute error |
| Expected next-round Regulatory | Numeric | Absolute error |
| P(GO by Round 6) | Binary probability | Brier |
| Prelaunch spend this round | Payoff allocation | Payoff only |
Prelaunch Investment
After a team locks P(GO), it may spend from its prelaunch budget. Spending affects payoff only and does not change card draws, hidden causes, meters, dynamic effects, or synergies.
| Round | Multiplier if GO |
|---|---|
| 1 | 1.61 |
| 2 | 1.46 |
| 3 | 1.33 |
| 4 | 1.21 |
| 5 | 1.10 |
Round Flow
- The facilitator calls the phase.
- Existing signal cards are flipped to cause sides.
- New signal cards are dealt, except in Round 6.
- The table is photographed or scanned.
- The Game Master applies effects and synergies.
- Active teams submit forecast tickets and prelaunch spend.
- The Game Master closes the bracket to lock forecasts and advance.